Kamis, 22 September 2011

[I344.Ebook] Download Ebook Marvel's Guardians of the Galaxy: The Art of the Movie, by Marvel Comics

Download Ebook Marvel's Guardians of the Galaxy: The Art of the Movie, by Marvel Comics

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Marvel's Guardians of the Galaxy: The Art of the Movie, by Marvel Comics

Marvel's Guardians of the Galaxy: The Art of the Movie, by Marvel Comics



Marvel's Guardians of the Galaxy: The Art of the Movie, by Marvel Comics

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Marvel's Guardians of the Galaxy: The Art of the Movie, by Marvel Comics

Continuing their popular ART OF series of movie tie-in books, Marvel presents its latest blockbuster achievement! Featuring exclusive concept artwork, behind-the-scenes photographs, production stills, and in-depth interviews with the cast and crew, MARVEL'S GUARDIANS OF THE GALAXY: THE ART OF THE MOVIE is a deluxe keepsake volume that provides an insider's look into the making of the highly anti cipated film directed by James Gunn, and starring Chris Pratt , Zoe Saldana, Dave Bautista, featuring Vin Diesel as the voice of Groot, Bradley Cooper as the voice of Rocket, with John C. Reilly, Glenn Close as Commander Rael and Benicio Del Toro as the Collector.

  • Sales Rank: #383382 in Books
  • Brand: Javins, Marie/ Gunn, James (FRW)/ Wen, Charlie (AFT)
  • Published on: 2014-08-12
  • Released on: 2014-08-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.88" h x 1.13" w x 10.88" l, .0 pounds
  • Binding: Hardcover
  • 336 pages

Most helpful customer reviews

47 of 51 people found the following review helpful.
You liked the movie? You will love this artbook
By ARTBOOK PASSION
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The first thing to be indicated with Marvel's book Guardians of the Galaxy: The Art of the Movie, it is first one of the collection Art of Marvel movie has to exceed 300 pages. Indeed the precedent made 272 pages and this one makes 336! On the other hand, I expected a bigger artbook, because it has the same thickness as other one having fewer pages. The cause in it? And well the pages of this artbook are a hair finer, but feel reassured it is all the same good quality.

Other importing point, the artbook is squeezed well in the case and thus it does not fall when we tilt it a little. It was one of the problems cleaning the previous cases of the collection Art of Marvel movie. Well it is very beautiful, but the contents of the artbook in all this, that gives what.

And well it is because of the happiness my dear friend! Many illustrations full page, and especially height of artworks everything in colors on the research for all the protagonists of the movie and for lands. We can blame, on the other hand, that the illustrations are for a dark great majority, because we do not see very certain details and it is a real pity.

For the contents, everything is, and it is always one treats to see the various researches) for all the characters at the level of their physical appearance and their style. We resume what makes the success of books on movies marvel: we begin with a history of the comics and the explanation of the choice of the history, then we resume the chronology of the whole movie (attention on spoilers for those who would want to look at the book before seeing )

Ah yes, a small disappointment: I thought of credit note at least about ten page on the store of collectors showing us not bad object of its collection, which are many of the winks of eye with regard to other universe of comics marvel. Except us let us have that 3 pages with almost nothing.

To end, I shall like making a precision further to some reproaches on Marvel's book Guardians of the Galaxy: The Art of the Movie, whom I was able to read on certain site, it is not a making of of the movie, thus no photos of wings or interviews of the actors. This is an artbook: a book on the artistic creation of the movie.

Thus if you like the beautiful images, or if you want comments on the research at the level of the design of the movie, then this book is made for you

20 of 21 people found the following review helpful.
Marvel's Guardians of the Galaxy Art Book
By Graham Swearingen
If you have seen any of the other Marvel Art of books, then you'll know what to expect, fantastic presentation and quality. The slip case is nice and shiny, the hardcover book is thick and wide so the full color pictures aren't upscaled and look clean and sharp (though unfortunately a few pictures are poorly laid out across 2 pages and sink into the binding of the spine rendering them almost unviewable). There is a great forward by director James Gunn, 9 chapters (with great concept art of omitted characters like Nova, and storyboards for scenes like the Prison Break, weapons and character design and marketing campaign) and more.

There are full splash pages of fantastic model work, skin textures, vehicle designs, all with minimal text. The Slipcase is the "A" film poster (pictured above) with Peter Quill, Groot and Rocket on the front, and Drax and Gamora on the back. The actual book cover is a great piece of concept art with more of a matte finish as opposed to the glossy slipcase finish. Both are top notch, the book fits snug in the slipcase but not too tight that it's difficult to get out. Just an overall awesome presentation. Keep in mind, this is an art book, not a behind the scenes book about the making of the film. There aren't pictures of the actors in costume, or a bunch of still shots from the film, it's preliminary art and concept art. It is, after all, an art book.

Foreword by James Gunn
Introduction: A Thief, Two Thugs, An Assassin and A Maniac
Chapter 1: The Legendary Star-Lord
Chapter 2: Dark Alliances
Chapter 3: Galaxy's Most Wanted
Chapter 4: Corps Values
Chapter 5: Prison Break
Chapter 6: Knowhere To Run
Chapter 7: Family Reunion
Chapter 8: Somebody's Gotta Do It
Chapter 9: Marketing Guardians Of The Galaxy
Afterword
Contributor Bios

Some people may find issues with the lack of text, or others may complain that there is too much text. There's about a paragraph of text on every page and it's impossible to please everyone. I became a huge Guardians of the Galaxy fan after watching the film opening weekend and have been trying to get my hands on any and everything Guardians related. If you loved the movie (and who didn't, it was freakin' awesome) then this book is a must. It's great to see what Star-Lord could have looked like, the design changes his ship the Milano (named after Pete Quill's childhood crush Alyssa Milano, which is hilarious) went through and what inspired its look. For $40, you get a fantastic art book with an immaculate presentation. This comes FULLY APPROVED.

19 of 21 people found the following review helpful.
Almost absurdly nice
By black thumb
SHORT VERSION: This book gets almost everything right. It shows design evolution for characters, costumes, and vehicles, pre-viz "atmosphere" development for settings, and it has lots of interesting insights from the artists without overwhelming you with text. Plus some storyboards and some VFX frames for comparison. And the physical book and slipcase are very solid and nicely made. If you're interested enough to be reading this, just get it already.

LONG VERSION: My frame of reference for movie art books was established by the Star Wars "Art of" series. The original trilogy art books were very heavily weighted toward design evolution, showing how AT-ATs and cloud cars and so on changed from initial conception to final product. They also had some matte paintings, especially for ESB, and some storyboards, mostly for space battle and speeder bike sequences in ANH and ROTJ. But almost nothing in way of explanation in terms of how and why artistic decisions were made.

The prequel trilogy art books started providing more explanation from the artists about how and why they made their design choices. The TPM book had a lot of design evolution and many lovely concept paintings. For AOTC, digital paintings used in pre-viz take up a lot more of the book, so consequently you get less in terms of design evolution. By the ROTS book, the design evolution element is barely represented at all; pre-viz paintings take up almost the entire book.

The GOTG book hits a really nice balance among all of the elements one might want in an "Art of" book: lots of design evolution, lots of pre-viz paintings (but a useful variety, not just three dozen different views of Geonosis), and over all of it, lots of explanations from the artists and creators about why they did what they did. This turns the art for each character and vehicle from a gallery into a narrative: here's what worked, here's what didn't, here's why certain things ended up on screen.

To pick just one example, I hadn't thought about how many ways there were to make Groot creepy. But the Groot that ended up on screen is surrounded by an uncanny valley (maybe an uncanny moat?) of horrible alterna-Groots: wooden skeleton Groot, asymmetrical pseudo-Ent that looks like it's falling apart, plant demon Groot that just stepped out of some jungle Hades, and so on. There must be a dozen or so possible Groots in the book, and except for the Groot we know and love, they're all one flavor or another of nightmare fuel.

Same thing for pretty much every other character in the book. And some nice design evolution stuff for the vehicles, too, and for locations like Morag, Xandar, and my favorite, Knowhere.

Some other nice touches: Many of the characters and vehicles in the book has a VFX frame from the actual movie for comprison. Practically every piece of art in the book has the artist's name at the bottom (unobtrusively) so you know who did what. Chris Foss gets a nice shout-out in the Forward, and the book includes some of his concept art for the movie--yes, he worked on the film! A few pages of cool storyboards by David Krentz show the visual development of the prison escape sequence.

I assume if you're interested in the book you must have liked the movie, and you're coming to the book in the hope that it will take you deeper into how the movie came to be. That hope will be rewarded. The cumulative effect of all of the art and all of the artists' thoughts about the art is to make the book into a sort of manifesto for doing visual sci-fi that isn't hostage to any one thread of influence. As James Gunn writes in the Forward: "Guardians of the Galaxy would be about color, and life. In-you-face, over-the-top, unrepentant COLOR. We would rescue the aesthetics of pulpy science fiction films from the fifties and sixties--films like Forbidden Planet, Fantastic Voyage, Barbarella--while simultaneously retaining the grittiness and workaday reality of later films."

Finally, the book itself is really well done as a physical object, almost luxurious in the quality of its production. It would be a nice piece of kit even without the slipcase. With its big wide pages, heavy glossy paper, rock-solid cover, and sewn binding, it was clearly meant to be enjoyed and pored over and shared. My 9-year-old and I turned every page and found wonders all the way through. Highly recommended.

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